Cannabis Mod + Herbs
Update 1.1
19.11.2017
ZWCannaHerb A17 1.4.0
25.05.2017
ZWCannaHerb A17 1.3.4
16.01.2017
ZWCannaHerb A16 1.3
! HINWEIS !
Wenn du dir den Patch 1.3.15 runterlädst musst du die Ordner BiomeDefs und BiomeDef löschen
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ZWCannaHerb A16\Defs\BiomeDefs
ZWCannaHerb A16\Languages\English\DefInjected\BiomeDef
! NOTE !
If you download the Patch 1.3.15 you need to delete the BiomeDefs and BiomeDef
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ZWCannaHerb A16\Defs\BiomeDefs
ZWCannaHerb A16\Languages\English\DefInjected\BiomeDef
ZWCannaHerb A16 1.3.15 (Patch)
Changed:
Changed the Raw Root foodType into "AnimalProduct" that prevents Animals to be able to eat the Raw Root - [Thanks to cammillotto]
Patch:
1.3.1:
Bugfix:
- changed the wild plant text into English and translated it into German *fixed* - [Thanks to †ScrEEch666†]
Changed:
- Translation changed - "Medical Marijuana" *changed*
- Cannabis and Raw Root will now be spawned into your would without the need to manipulate the BiomeDefs, now ZWCannaHerb can be used with ZWAnimals without issues *changed* - [Thanks to Hydromancerx]
- Wild plant spwanrate changes *changed*
Update:
1.3:
Fixed:
- completly reworked the english translation *fixed* - [Thanks to cammillotto]
Changed:
- traits have been changed *changed*
- all textures are reworked ! *changed*
- the Cannabis you harvest is no longer considered as food, it is a drug and the effect is half so strong as processed *changed*
- spawnrate of the wild plants changed *changed*
- many little balancing changes *changed*
Patch:
1.2.5:
Fixed:
- you were able to find Cannabis extract/concentrate with the deep drill *fixed* - [Thanks to Copacetic]
- herbroot causes the Colonists to pick all of them up to carry them around *fixed*
Added:
- anesthesia can now be treated in order to be healed *added*
Changed:
- reduced amount of Hemp fibers needed for making Hemp from 15 to 4 *changed*
- reduced amount of Hemp you get out of Hemp fibers from 10 to 6 *changed*
Patch:
1.2.2:
Fixed:
- English Translation - Biomes/ Things translated *fixed* - [Thanks to DeltaRhoGamma]
Do you want to know the effects of each Plant before you decide whether you want to add this Mod to your Game?
Willst du die Effekte sehen bevor du dich entscheidest ob du diese Mod zu deinem Spiel hinzufügen möchtest?
Eigenschaften:
Neue Rastafari Fraktion (Händler)
Operation: Anesthesie - Dauerhaft(Med.Wurzel)
Neues Hanf Baumaterial
3 Neue Kiffer Charakter Eigenschaften
=Cannabis=
(Green Kush)/(Orange Bud)/(Purple Haze)
=Kräuter=
(Rohe Wurzel)
!Jede der 4 Pflanzen Typen werden in der Welt mit generiert!
Präsentation-Video:
Features:
New Rastafari Faction (Trader)
Operation: Anesthesia - Permanent(Med.Root)
New Hemp Building Material
3 new Stoner characteristics
=Cannabis=
(Green Kush)/(Orange Bud)/(Purple Haze)
=Herbs=
(Raw Root)
!Each of the 4 Plant types will be generated into the World!
Presentation-Video:
ZWCannaHerb A16 1.2
ZWCannaHerb A15 1.2
> 3 verschiedene Cannabis typen [Green Kush] | [Orange Bud] | [Purple Haze]
> 1 Herb [Wurzel Pflanze]
> 4 Forschungs Projekte
> Jede Cannabis typ wirkt auf verschiedene weise > Green Kush ist mehr für den Medizinischen gebrauch gedacht und um Hanffasern (für Kleidung) und Hanf (für Bau Material) herzustellen.
> > Orange Bud ist der ausbalanzierte typ für Vergnügung > Purple Haze hat die höhste Qualität und den besten Effekt.
> Wurzel Pflanze muss ausgegraben - gekocht - und kann dann als Medizin benutzt werden die ein kleines bischen besser ist als normale Medizin. (So wie im Video gezeigt)
> Die Cannabis Pflanzen werden in der Wildnis spawnen. Du must jede Cannabis typ erforschen um sie selbst zu züchten, dadurch unterscheidet sich die gezüchtete Pflanze von denen aus der Wildnis. Die Wurzel Pflanze kann nur in Hydroponics gezüchtet werden.
> Die vierte Forschung ist das Medizinische Cannabis welches erforscht werden kann nachdem alle 3 typenen erforscht sind.
> eine neue Fraktion die "Rastafari" genannt sie sind sehr freundlich und gute Handelspartner
> 3 neue Merkmale Wild Kiffer | Sozialer Kiffer | Chilliger Kiffer
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//Wurzel Pflanze = MedicalPotency = 1.1;
//Medizinische Cannabis = MedicalPotency = 1.4;
> 3 different Cannabis types [Green Kush] | [Orange Bud] | [Purple Haze]
> 1 Herb [Herb Root]
> 4 Research Projects
> Every Cannabis typ cause a different effect > Green Kush is more for medical use and to make Hemp Fibers (for Clothes) and Hemp (for Building Material).
> > Orange Bud is a more balanced type for joy > Purple Haze have the most Quality and the best effect.
> Herb Root needs to be digged up - cooked - and then can be used as Medicine, slightly better than normal Medicine. (As demonstrated in the Video)
> The Cannabis Plants will spawn in the wilderness. You have to research every Cannabis type to be able to cultivate them, thereby are cultivated plants are different from those of the wilderness. The Herb Root can only be cultivated in the Hydroponics.
> The fourth Research is Medical Cannabis which can be researched after all 3 types are researched.
> a new Faction called "Rastafari" they are very friendly and good trading partners
> 3 new Traits Wild Stoner | Social Stoner | Chill Stoner
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//Herb Root = MedicalPotency = 1.1;
//Medical Cannabis = MedicalPotency = 1.4;
Old Textures
Optinal Files:
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